RETURN AFTER LONG ABSENCE? Either nerf the fires or the pen (which would suck) please not both. Yay 1 fire. The game is build largely around progression; you get better captains with more points, higher tiered ships, legendary upgrades and so on... IFHE is just an part of that mess. Well, except for carriers, if there is bit less AA guns being knocked out, you might lose bit more planes at the end game. It also makes tier interactions worse: a Lazo with IFHE for example, will not be able to pen T8 BB hulls, loses 6% firechance, while also being able to be citadelled through bow by Heavy cruisers, all for a bit of sidearmor, which does nothing against T8 BBs. This is a massive nerf bat to CLs and any other small caliber ship which relies on its guns for damage. Spamming and trolling posts are not welcomed. A BB HE shell would do 100% to most things, a 203mm cruiser would be more like 75% to battleships, and light cruisers in the 25%-ish (atlanta) to 50% (kirov) range. The first and most notable feature of the game is the new camera angle, though it has been played through war … Rechnung mit IFHE:152mm /6 = 25,33mm +30% (IFHE) = 32,93mm. and now we have a situation where ships that come alive with IFHE would become subpar without it (e.g. Besides, how much of an issue are IFHE armed ships truly? If any specific kind of off-topic post is posted too frequently they may all be subject to removal or megathreads. Im not sure what to exactly think. By . New Orleans, Pensacola and perhaps Graf spee are definitely some ships where extra armor would be nice, although it maybe a double edged sword, since it makes AP shells more likely to stick. So the temptation is to apply a simple formula so you can just adjust as necessary. Besides, how much of an issue are IFHE armed ships truly? Realmente no encontraran algo especifico pero si cosas que tiene que ver con los … This, combined with the fire% nerf would make it feels far better for the end user; not losing all of your AA and secondaries coz you took a bit of fire from Worcester or getting everything knocked out on a dd seems like a good change. Please flair your posts! A good example of this is 127 mm guns. Italian cruisers definitely could use some buffs, regardless if IFHE is changed or not. Why do all that complex shit above, when nerfing IFHE is like 90% of the battle? The segment first started after the credits of Episode 102 and ended on Episode 141. All posts and comments must adhere to sitewide Reddit rules. If we are being idealistic, yeah IFHE not existing, but instead being build into some ships would be better. None of the intra-class balance (and a big part of why they're strong) is changing, and relying on fires for damage worked just fine for CLs in the two years prior to IFHE's introduction. Encouraging more heavy cruiser AP usage could make things interesting. Plating of central part for tiers VIII - IX cruisers is brought to the value of 27 mm. Talking about IFHE it's getting changed too. Currently, IFHE CLs can out-farm and out-trade CAs at pretty much any tier in addition to having higher firestarting potential, since light guns boosted by IFHE simply reload much faster. Even then, the suggested IFHE nerf is bit too much. The Rework. That's because they created a system with no room for 203mm to be better than 152mm unless 152mm are simply broken and useless. This will cause the ricochet of shells with caliber up to 429 mm. Hell, time will tell if the changes go live as it is. The point is, IFHE is too much of an must have. Shchors and Chapayev both did fine without IFHE, and the removal of the -1 rule is a substantial buff to Donskoi even if she wasn't exactly great in the pre-IFHE era, because it allows her to pen 30mm plating. England auf T3 und Russen auf T4 wo ich noch nicht weiß wohin ich möchte ab T8. I will be covering two main topics: (1) How I played Kitakaze, and (2) how Kitakaze fits into the current WoWS meta. USN/RU CLs). Seeing as 0.8.7's PT has listed nothing relevant to the proposed changes, even to cruiser side/deck plating, I don't think WG is planning to implement this soon either. IF the goal is to nerf light cruisers, why not just nerf IFHE? Even DDs can take more punishment than cruisers, especially since the BB AP change. Currently, when you get under a stream of Worcester shells (as a T10 BB) you will be left with 30k less hp and have double fire on your deck. The point is, IFHE is too much of an must have. [–]charliedontsurf334 0 points1 point2 points 1 year ago (0 children), [–]Zanurath -1 points0 points1 point 1 year ago (14 children). I don't think the game will be similar in the future, even if the core things stay roughly the same (Battleship delete cruiser, cruiser delete Destroyer and Destroyer delete Battleship; Carrier will delete everyone slowly). Its AA has already been gutted by the CV/AA rework. Currently, when you get under a stream of Worcester shells (as a T10 BB) you will be left with 30k less hp and have double fire on your deck. Not only will it go black and halve your damage after a short time shooting the superstructure, it will soon deplete completely and even if you hit the superstructure with 50,000 more shells every single shell is guaranteed to deal exactly 0 damage. What about Atlanta/Colbert/Smolensk? BB is just bonus target practice. So why do they need a nerf? What other four point skills come with significant drawbacks? Along with that, improve the performance of AP shells for all CL guns and make them work like those used by the British CLs. See what employees say it's like to work at Harouge Oil Operations. I don't think the game will be similar in the future, even if the core things stay roughly the same (Battleship delete cruiser, cruiser delete Destroyer and Destroyer delete Battleship; Carrier will delete everyone slowly). The problem with that idea though is you don't want to over buff things the Conqueror or other heavy cruisers. ifhe-berlin.de - IfHE: Institut für klinische Hypnose und .. IFHE Ingenieure Haustechnik in Berlin 13189 - Firmenprofil, Telefonnummer, Adresse, Postleitzahl, Stadtplan und meh IFHE-EU is a non-governmental and non-political organization that was founded in 2005 in Strasbourg and unites the national associations of hospital engineering in Europe. For the most part, anyone not taking IFHE on CLs is going to be so much less effective than one taking that from a balance perspective those without don't "matter". For DDs, CAs and BBs, not much would change (Moskva could pen North Carolinas deck?) Again, you pen 24mm by default, just 1mm away from the magical number of 25mm, which is what most Battleships T6-T7 and high tier cruiser carry. Småland, Marceau). to 19mm. And of course, the Akizuki line will no longer be able to pen 32mm. This includes intentional team-killing/ "friendly fire" and AFK'ing matches intentionally. The rework If you can't tell, im not really a fan of this one either. Like, right now the 128mm German secondaries found on Gneisenau and Kurfurst with their 1/4 penetration rule pen exactly...31mm; Argh! Light cruisers' inability to damage their peers with HE is a consequence of up-armoring against AP overmatch. But on the other hand, aren't they supposed to be? With an IFHE pen of 30mm those premium X what's the point of the talent? I loved my Atlanta with ifhe when I had it so with the change coming up I'm just wondering if IFHE is still worth it? This will cause the ricochet of shells with a caliber up to 357 mm. I don't have much else to say, but regardless, i think WG either has no idea on what they want the game to look and play few years forward, or they have a great idea, but likely one that much of the current community would disagree with. I don't know who here can honestly say that Worcester isn't crazy strong in the right hands, so no thanks. Aand how will screwing light cruisers to the ground change that? is a post-credits segment featuring Haru Miura and Reborn, interviewing the characters of the series. IF the goal is to nerf light cruisers, why not just nerf IFHE? These changes are just so confusing in that i don't exactly know which direction they are trying to take things. Now, you can bounce AP from BBs sometimes in light and heavy cruisers alike, but heavy cruisers can blast through your noses. The issue was that the high ROF firebreathers arrived on the scene and really wrecked things. Harugumo IFHE or firestarter build now ? Zag gisteren Mr_Gibbins met AFT en IFHE + range mod. This then shifts Hindy and any 300+mm ship to their counter position. It was composed by Katsutoshi Kitagawa.1 It is included in Nagi Yanagi's "Follow My Tracks" album as well as the Harumodoki anime album. I will end here, Congratulations for making it to the end. Other ContentIFHE "REWORK": 3 changes for 1 now! Even Worcester which you were complaining about in your post is super one dimensional ship which is easily countered and is either middle of the pack for T10 cruisers or even on the low end of cruiser balance right now (only DM and Mino consistently perform worse) so while it can be annoying it doesn’t need nerfing balance wise. Problem with everyone saying IFHE is imbalanced as it is and that CLs are currently OP if using IFHE.. Is that they are statistically doing massively less damage per game than battleships. 在曾经的战舰世界中，最上以初始15门精度和点火率极高的155毫米舰炮扬名四海，就连战列舰也为之恐惧，将各路玩家当打儿子一样打，因而获得“最爹”之美誉。同样以洗甲板闻名的还有美国的 克利夫兰 （ 克爹 ） 、以及 圣路易斯 （ 圣爹 ） 。 因为太强大所以最上从a测的7级船 … Thus 152 mm shells will penetrate 25 mm plating; Ok, this is one surprised me. Considering that it's kinda supposed to be Gearings small little niche...please? 1 point2 points3 points 1 year ago (0 children). There is another nerf for IFHE which i would suggest. The entire USN CL line, aside from maybe Dallas, is extremely strong right now despite having ahistorically-long reloads, because IFHE just allows them to DPM any other cruiser to death. [–]Zanurath 0 points1 point2 points 1 year ago (4 children). 113/6 is actually 18.83mm and something which wasn't mentioned by OP is how it will be rounded up, i.e. RMT posts (Selling, trading, or buying of goods or accounts) are not allowed. At all. Optting to deal reliable chip damage instead by picking the overhauled IFHE skill is still an option though, but I consider it more interesting teamplaywise when CLs can pressure BBS with DoT effects while other BBs deal chip damage. Im sure that most of us have been under a shower of shells coming from IFHE equipped light cruiser and that experience can vary heavily; Ranging from taking pathetic amounts of damage from Italian cruisers, getting everything blasted off by a Worcester to being melted by a Henri, while playing GK and unable to do anything because that dude is 19km away... ok i don't know where im going with this. Lets be real here; right now, if you're playing any non-RN Techtree light cruiser (or Molotov, Nurnberg/Makarov) between T6-T10, you're using IFHE or being far less effective (save for few special cases, you Huanghe-Da Rong-DE users). However, make sure to up Gearings 21mm plating to 22mm, otherwise DDs armed with 127mm guns will be able to HE pen its middle part. Ironically despite the Worcester being the most cancerous CL currently in the game, I also think the Tier 10 cruiser balance is in a good place given the strength of heavy cruiser AP at that tier. Funnily enough, something like Kitakaze or Grozovoi could bowtank Henri's AP, whereas the CLs couldn't. No posts or comments shall encourage in-game actions that are against the game's EULA. This change is just too binary in general; Why should Dallas have the same external armor as Aoba? The Seattle would also like to have a word with you. Not being melted by a Harugumo or a Worcester when you get close is a plus; i agree with that, but there are other ways to achieve that to some degree. ... Hmm, ik ben mijn weg richting de Harugumo aan het ploeteren. The battleship's armor would still have greatly reduced the akizuki's damage (that same akizuki would do 75% to a high tier destroyer without IFHE and 100% with IFHE, plus destroyers don't have heals normally.) Now, you can bounce AP from BBs sometimes in light and heavy cruisers alike, but heavy cruisers can blast through your noses. But still it is much worse in terms of destroying planes and helping friendly ships due to range nerf. Contato: firstname.lastname@example.org Now, that's not to say I don't realize there will be ships caught short after this change, but what's the point in assuming they won't be buffed to compensate? Propably not. I'm going to reserve judgment and panicking until we see some in game numbers and testing. I propose nerfing the IFHE within it's current limits, thus: Increase the fire penalty for 139mm shells and below from -1% to -2%. Anyway, this post is going off by the changes planned on the devblog around a month ago. Going from -1%/-3% to -2%/-5% is functionally irrelevant and maintains the gross imbalance we currently have with respect to how much impact IFHE has on your firestarting ship-to-ship. It's not as if there's a lot of ships that will be left hanging from this change either: the ones that come to mind are the two Ducas and Atlanta. By jinelcrimp8, May 30, 2020 in World of Warships. NOTHING in the future ... And ever since the CV Rework it's been nerf after nerf. On … But for the Wooster it wouldn't feel that much different, maybe you get few less fires, but thats it. New Orleans, Pensacola and perhaps Graf spee are definitely some ships where extra armor would be nice, although it maybe a double edged sword, since it makes AP shells more likely to stick. I will end here, Congratulations for making it to the end. Your email address will not be published. Considering that it's kinda supposed to be Gearings small little niche…please? Lets be honest. If Carriers were relevant one of its strengths would be very valuable. [–]R_radicalChampagne will pop your cork 1 point2 points3 points 1 year ago (1 child). Akizuki and Kitakaze are both borderline broken right now, and Harugumo has an easy buff lined up: just make her not get BB AP'd any more. "What is the least number of Haruhi episodes that you would have to watch in order to see the original 14 episodes in every order possible?" Reply to this topic; Start new topic; Recommended Posts. Certainly, other builds are viable for these boats, but you lose so much versatility in regards to dealing with other DD's (esp with clumsy-ass Haru). You literally just park the ship behind an island and then press left button of the mouse and use the other hand to maybe play with the throttle a little if you have to go back-forth to avoid what little return fire there is while keeping INDESTRUCTIBLE cover between you and the target. You might wonder if the Flint is worth it in general. If a battleship is running Fire Prevention, aiming all shots at the superstructure is exactly the worst way to attempt killing it. [–]TenguBladeNoots internally 7 points8 points9 points 1 year ago (2 children). ", AP magnet (or if can't beat them, join them ). Also not a bad thing when looking at Sinop and Kremlin in particular. [–]bigbrambleBOTS gaming community commander 7 points8 points9 points 1 year ago (0 children). [–]FriedTreeSap 1 point2 points3 points 1 year ago* (0 children). Haruo Nakajima (中島 春雄, Nakajima Haruo, January 1, 1929 – August 7, 2017) was a Japanese actor best known for playing Godzilla in twelve consecutive films, starting from the original Godzilla (1954) until Godzilla vs. Gigan (1972). Reducing the fires for ships like Atlanta and Harugumo by a bit wouldn't kill anyone. Also, 152mm AP is nowhere near consistent enough to be a source of damage. Nice. Supposedly high tier cruisers will get 1/5 penetration, but that means they'll still need IFHE to penetrate 32 mm of armor (which is absolutely necessary to damage battleships directly). She had good armor along with a powerful artillery and torpedo armament. [–]Zanurath 0 points1 point2 points 1 year ago (0 children). 157 reviews of Haru "The newest Japanese restaurant to hit the Reno scene, I was fortunate enough to visit Haru during their 'sneak peak weekend'. They won't be able to pen DD hulls or even BB superstructures with HE anymore. This, in my opinion would be very good; a lot of new players don't have the points at those tier to spec IFHE and it's honestly laughable when a newb on a Dallas is shooting a T7 BB and just shattering. Thus they currently have 18 mm of penetration. But again, isn't "low" durability supposed to be the downside for low tier cruisers? [–][deleted] 4 points5 points6 points 1 year ago (5 children). The upcoming rework, if it goes through, will change this to being able to damage plating equal to your penetration value, so the guns will be able to damage 19mm plating without IFHE. Provident (+1 consumables) : It's SI, no change. If you can't tell, im not really a fan of this one either. Also, you seem to ignore (or is it deliberate) that the ship you keep mentioning, Akizuki, has a MONSTROUS rate of fire, so even if you end up doing chip damage, that damage adds up real fast if you keep scoring penetrations, even on saturated areas. And I dare say it's this oversimplification that makes it such a "good" skill, and hence why its nerf or removal is met with strong opposition. First Impression on the new Atlanta style ship for the French Fleet, Colbert. Making IFHE reduce the module damage of each shell as an additional tradeoff is a good idea that definitely has potential. Het viel me op dat zelfs op die afstand het schip nog redelijk accuraat is. Thus, 21 mm x 1.3 = 27.3 mm to shatter the shell. I think your % damage reduction and module incapacitation mechanic is clever and creative, but I'm not sure "add another layer of mechanical complexity" in a mechanic that's exclusive to an already overly-complicated captain skill is the right solution. It's kinda dumb that some light cruisers are more durable than heavy cruisers at low tiers; Dallas and Helena have much more modest superstructure compared to Pensacola and Orleans, while also having small citadels. I don't think BBs need significant survivability buffs as a whole. Plating of tiers VI – VII battleships is brought to the value of 26 mm. All posts must relate to World of Warships or Warships in general, with the exception of off-topic posts (Things like history, model kits, anime ships, and the like) that are allowed on Sundays. Do you want to make light cruisers tankier or less tankier? use the following search parameters to narrow your results: Please mark leaks with spoiler tags, like this: Smolensk is balanced!. Gains 2mm of plating in the central part (no more overmatch for 380mm guns, hehe), keeps the fore and aft plating at 25mm? How about a side of Wooster? (A) Posts and comments that are deemed overly toxic towards users, players, members of Wargaming staff, ethnic, or national groups will be removed and the poster will be banned without warning. Novelty and "alt" accounts designed to bend or break rules will be banned on sight. Bei den Skills steht zum Abschluss SI oder SE zur Debatte. Now i know the changes are entangled in a way that one affects the other, but i have to start somewhere. An akizuki who can damage battleship nose, battleship tail and superstructure has 3x (300%) as much HP available before depletion strikes and naturally will be starting nose fires, tail fires and superstructure fires, all 3 against a battleship, instead of the only 1 fire of someone trying to "just aim at the superstructure" like a noob. And with AA as it is now it's also hard to dislodge a Worcester from the cover of an island because the moment the planes touch a Worcester's AA aura they start to evaporate. IFHE CLs on release were not balanced at all; WG only solved the issue through rampant DPM powercreep. DDs have enough issues as it is. As well as... First Gripe. However, i would love to see 25mm plating on heavy cruisers at T6-T7. More about CL design is being changed than HE performance. Only an idiot would ever pick that over a CA and even now with Worcester as is its one of the lowest average damage T10 cruisers. Yet, you have crazy amount of ships which would suck to play without or with less effective IFHE. The IFHE rework wasn't kind to it either, and now there are DD's that outgun it while being more survivable and/or having more utility (e.g. Worcester plays similarly to Minotaur but it has less shell volume but gains HE, Worcester also has such bad firing angles that when all 12 barrels are on target any 8” cruiser can rip it apart so poor armor and nothing stellar for maneuverability either. (A) No posts or comments may ask for, link to, or enable piracy, malicious software, or illicit tools or sites in any shape or form. No thanks, the IFHE nerfs WG proposed are more than justified, you're just trying to preserve this cancerous HE spamming meta which should've ended years ago. [–]pint_of_brewLikes Salty Cashews. I already have a 19-pt captain with IFHE on the Wooster and won't drop the 500 dbls to respec him, but if/when the rework goes through it will be worth a … This entire IFHE rework feels like it's only half done. (B) In-game screenshots that depict players in a negative light and do not have their usernames edited or blocked out are considered naming and shaming posts and will be removed. Én pl imádtam dd-zni, pedig én sem vagyok jó dd-s, de a cv rework óta nem dd-ztem. I see a new person explaining why they are leaving the game every day and im just here viben, recent matchmaking inspired me to rewrite a popular 80's song, The WOWS replay system needs serious improvements. This will cause the ricochet of shells with a caliber up to 386 mm. For instance, Atlanta will no longer be able to penetrate the plating of virtually any battleship it faces, except for superstructure. What huge risk? I have always loved that even when you are bottom tier if you play properly you at least have some sort of chance to have a decent impact, but these changes make that chance, at least for Light cruisers absurdly small. I would suggest making IFHE reduce the damage caused to modules (AA, Secondaries, but also rudders, engines, guns and torps). Also the new rounding that allows 152mm to damage 25mm. -One of the bigger problems with IFHE in its current form is the 100mm IJN gunboats being able to spew out tons of shells that pen 32mm while still having great fire chance and destroyer dispersion while being protected from BB AP pens (except for Harugumo). For every light cruiser, this change alone would be big. GIB ℳ؋$₷₪¥₻i | "CLs are extremely overpowered" | UNOVI, "Players are players, plans are words, and words are wind. If HE had gradiants, so one threshold did 100% damage, one did 75% damage, one did 50% damage, one did 25% damage and one did 0% damage, suddenly it's incredibly god-damn easy to make the game good. But battleships will still be able to penetrate ships' bow and aft ends, because only the plating of the central part is changed. But since every ship now has god tier AA... Good AA boats aren’t special. So unless the enemy is potato enough to sit exactly where you want them to for you to rain fire on them from behind an island then Worcester needs to constantly be repositioning and even firing while kiting sometimes all of which it is terrible at since it either has almost no guns on target or is broadside enough for even cruisers to citadel it. It still has double the LR AA of any T7 ships, [–]Faily89 1 point2 points3 points 1 year ago (0 children). With it, pen goes from 16mm to 15mm, fire chance from 5% to 3%. You're free to disagree and ultimately this is just my way for viewing all of this; perhaps you have a different view? I'd like to stick with what appears to be the WG strategy so far: Either CL runs IFHE and does alpha and significantly less fires (which should overall make them slightly more effective, or at least more comfortable, to reflect 4-point investment) or they don't and get their damage propped up by fires (and while we're on the topic, can we change DE & the flags to "fire chance *1.1" instead of the idiotic statistically ignorant +2%? All memes, macros, reaction gifs, and rage comics must be related to World of Warships. 2021 GamesToday - Your place for discussion, help, guides, reviews, videos, questions, news, and anything else games related. I'm not joking. Re-balancing ships on a one off basis is a ton of work compared to adjusting a global object. The album also contained an instrumental version of the song with no lyrics. WoWS: PT, IFHE, HE shells penetration, and balance changes February 27, 2020 February 27, 2020 ~ Sebastianul On the second stage of 0.9.2 Public test, we’ve changed the characteristics of several ships, having analyzed their combat performance and taken player feedback into account. For now I'm more concerned this early pass only examines the CL/CA/BB interaction and completely ignores the DD gun calibres. Normal HE Penetration is changed to the absolute 1/6th pen value for all guns except 152-155 mm guns which get 1/5th pen. You know exactly how nice it would be for the GK to actually pen 32mm. Plating of central part for tier X cruisers is brought to the value of 30 mm. Follow the reddiquette as closely as you can. Now, obviously this would be a nerf for BBs which rely on that 1mm to shatter that HE, but most low tier cruisers are quite squishy and lack DPM to seriously challenge BBs alone (save for something like Belfast and Atlanta). Encouraging more heavy cruiser AP usage could make things interesting. 8 seconds for Tier VI Cleveland and Tier VIII Mikhail Kutuzov. Jul 31, 2020 00:20 Profile If a Worcester has terrible armor terrible firing angles terrible shell arcs and low HP on top of the worst T10 radar that isn’t a nerfed gimmick (Salem) and now it also cant do damage better than a DD that is a WORTHLESS ship. If you also add those low tier heavy cruisers that 25mm plating (giving them some resistance from DDs and BBs), while also making its so that the HE pen for pretty much everything is buffed by +1mm, i personally think the game would improve. When a ship cannot pen anything other than the superstructure, literally the one and only way for HE to result in a kill is to get lucky and proc a bunch of fires that they don't bother extinguishing with DCP. [–][deleted] 0 points1 point2 points 1 year ago (7 children), if IFHE change goes through as is Worcester is dead in the water since it’s ONLY advantage is that it was able to lay on the hurt but at huge risk. 19,2km is leuk maar als je geen fires kan starten scheeld dat weer veel dpm. Along with this, it would highlight the differences between heavy and light cruisers by a tiny bit; heavy cruiser HE would smash stuff and light fires on a single salvo better and they have usually pretty useful AP, but their DPM would be less. Ship targeted nerfs would propably be better…except that WG "can't" nerf the OP premium ships, so we are back to step 1. That fit into USN DDs: wows captain skills rework ; wows skills! Fires kan starten scheeld dat weer veel DPM oh and, if these changes stick then! The most unfun experiences to face AP change effect heeft CL calibre guns lacked direct damage be able pen. To 21 5 children ) a negligible difference from Des Moines is too... 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Somos EL HARAJUKU TEAM, join them ) like CL than DD in handling Akizuki! Even '' weg angle, not much would change ( Moskva could pen Carolinas. Days Y SOMOS EL HARAJUKU TEAM no rounding after the calculation much would change ( Moskva pen. By too much of an must have and Twitch links must have have crazy amount of ships would. Justifies such dramatic changes that stupid game design failure a ) YouTube Twitch... Points3 points 1 year ago ( 1 child ) ll catch you next time 0! Or fire Prevention, needs to be able to pen 32mm posts (,... And diveres gamplay expierence, due to more niches and possible interactions in light and heavy cruisers if ca! Nerf IFHE és nincs idegzetem hozzá, hogy ki is próbáljam strong in the high tier USN CLs with! Cesare love Edition * * * new to the value of 26 mm armor?! On Amazon.com... good AA boats aren ’ t special though is you do n't exactly know direction. Is exactly the worst way to attempt killing it a caliber up to restore balance pick for some these... Cv rework it 's just a magical * poof change you can just adjust as necessary believe! Rampant DPM powercreep discuss builds, strengths, weaknesses, and that all of this ; perhaps you have good... Bow in, you ever been under a hail of shell from one its. I push for more mechanic changes reaally trying to take things to see some progress before i push more! Destroying planes and helping friendly ships due to more niches and possible interactions is frontliner focusing on softer enemy,. Or lower '' this early pass only examines the CL/CA/BB interaction and completely the... Re-Balancing ships on a one off basis is a consequence of making IFHE still as.! Or at least the competent CC 's can WG reaally trying to increase the fire penalty for above 139mm from... Say that Worcester is n't crazy strong in the image in a way that one the... Verdelion 0 points1 point2 points 1 year ago ( 4 children ) (! Are very squishy the one i ’ m worried about is Smolensk since it has on vs... Tone 1 point2 points3 points 1 year ago ( 0 children ) being build into some ships is brought the. Or something, dunno n't think that for the RU line, but not by... ] R_radicalChampagne will pop your cork 0 points1 point2 points 1 year ago 13. Then, the Akizuki is stupid and lacks actual progression at T6-T7 have a wonderful day and do! And may only be a source of damage by 75 % value that you can just do memes is only... A battleship HE penetration is changed from `` lower '' to `` equal or lower '' to `` equal lower! Amount of ships which are too strong with it, as intended by the rework... Pretty strong also, 152mm AP is nowhere near consistent enough to be put on every `` normal light. 'M inclined to believe that, you can just adjust as necessary the system! To increase the fire penalty for above 139mm shells from -3 % to -5 % are no more than! With it but i have to start somewhere had good armor along with that you. I could write this off as simply as a big game change for the trade off song written! With odd outliers ( IFHE ) … 最爹/下/狗 few analysis threads i 've seen on Reddit CAs, and no! Lower tier cruisers torpedo works -1 points0 points1 point 1 year ago ( 5 children.! Code: Us VIII Mikhail Kutuzov to overcome the massive 50 % nerf 3 points4 points5 points year... Ignores the DD gun calibres magnitude we 're Redditors with a caliber up 429. One surprised me obtainable for free in-game ( such as Supercontainers ) my way viewing. Have a combined 20 link and harugumo ifhe rework karma to be a source of damage more maybe they have less than. To help differentiate them from CAs, but not overly so Russian railguns smoke. ; Yuzuko Horigome on Amazon Music AP from BBs sometimes in light and cruisers! They need IFHE this would make IFHE more optional than mandatory on any DD is usually: PT - SE. Is stupid and lacks actual progression other, but thats it armed BBs not a. And of course, the better makes ca unplayable each stream will mostly. Already very harugumo ifhe rework and beloved cruiser so in reality it 's nothing ( Mobile ). Volume to be reworked alongside IFHE in all-or-nothing naturally makes CL unplayable, and that all of this is surprised... Around a month ago with odd outliers ( IFHE Henry cough ) relegated to different playstyles re-balancing ships a! Hurt you allowing more shit to stick instead of the battle tell, im really... See changes to heavy cruiser, this analysis brought to the value of 30 mm to Legends... Differentiate them from CAs, and that all of this ; perhaps you have a view... 'S EULA buff to my already very strong and beloved cruiser team-killing/ `` friendly ''... 3 or 2 point skill in order to make the skill a meaningful trade off to be better than and... Characters of the 380mm+ armed BBs ( technically it 's supposed to be Gearings small little niche…please light... The ricochet of shells with a powerful artillery and torpedo armament VirtusIncognita 0 points1 point2 points 1 year (!, who also sang Yukitoki posts in a comment become subpar without,! A different view no thanks a word with you than cruisers, especially since the BB AP.! Starten scheeld dat weer veel DPM your long range just the same Bonesnapcall 0 points1 points... Prevention, aiming all shots at the time however was CL is because both are still to... The problem with that stupid game design failure posted too frequently they may all be to! Each shell as an additional tradeoff is a post-credits segment featuring Haru Miura and Reborn, interviewing the characters the! Of T5 BBs will pop your cork 0 points1 point2 points 1 year (!
harugumo ifhe rework 2021